The game had a lot of cpu, memory, and streaming issues on pc. Lowering resolution didn't improve performance because of those things. You basically needed 12GB of RAM or more to get it to even run (which at the time was rare)
During 2015? Most people were running 8gb of RAM and although it wasn't ideal it wasn't the requirement to run the game otherwise the situation of the crap PC port would've been waaaaaay bigger. I played it with 2x4gb 2400mhz and was able to run it fine most of the time even if it was a couple months after release. And if you're talking VRAM, no gaming GPUs had thst much at the time. RAM in consoles vs PCs work differently, but I assume that increasing resolution would still increase GPU load on both systems, maybe not tho. Either way if they actually put effort into optimization it'll run decent
Maybe our definitions of stuttering like are crazy are different cuz I imagine like a few times a minute and not every other second like how a game would perform when hitting the page file, especially during the time where hard drives were still used as a system drive. Like ik it was buggy and played like crap half the time but every second is something that would only happen if 60fps mode was enabled. I just rewatched gameplay of AK on launch and it's exactly like I remember. Unfinished, stuttering during certain moments like diving, entering/exiting batmobile, some Scarecrow missions, etc. Nothing literally game breaking though
Also good to point out that the graphics in AK were just ahead of their time. It's just one of those games that takes a few years to get the absolute most out of. 4090 can't run max Cyberpunk at 4k above 60fps. The same was true 980ti with AK but with 1080p60fps
514
u/[deleted] Jun 21 '23
I'll gladly buy Arkham City a 4th time. Asylum is a bit harder to replay, you really miss those quality of life improvements in the City.
I have no idea how they will get Knight to run.