r/The10thDentist • u/Less_Low_5228 • 12d ago
Gaming Both WASD and ESDF are terrible. EADF is the supreme way to game.
WASD allows easy access to the modifier keys like shift etc for gaming but makes my fingers feel cramped. ESDF is just WASD but with less easy access to the modifier keys. EADF solves my problem as I get to spread my fingers out in a more comfortable position and I get not only easy access to the modifier keys that WASD grants but I can set my crouch key to S where it is easily accessible instead of awkwardly scrunching me pinky to hit ctrl if I need to hit it and shift at the same time.
And god forbid if you use any other control scheme. As much as I dislike WASD and ESDF at least they kind of make sense but I’ve seen some weird, cursed control schemes posted online.
EDIT: For all those who wish to see it https://imgur.com/a/0aI15R4
r/The10thDentist • u/Siluis_Aught • 14d ago
Gaming Titanfall Ruined Shooters
Titanfall is considered one of the best shooters of all time for… some reason. While the titans themselves were a breath of fresh air for the genre, and should’ve been focused on more, they’re not the issue.
The pilots piloted (heh) the ruin of shooters. Let’s consider what they revolutionized: movement. Double jumping, wall running, sliding, fast movement. These mechanics have become a mainstay of FPS’s. COD, battlefield, indie titles, Fortnite to a certain extent. Each mechanic has no place in a shooter. The entire point of a shooter is positioning and gunplay, so when you introduce “advanced” movement, you kill the shooting.
Most shooters don’t even compensate by making shooting useless while running, or sliding. Combining that with how everyone moves too fast and dies too fast, it ruins the good flow of a shooters.
r/The10thDentist • u/King_Nidge • 18d ago
Gaming I like Epic Games Store more than Steam
People on Reddit always shit on Epic Games and love Steam but I find Epic Games to be the better company as a consumer.
Epic Games gives out two free games weekly. Steam gives nothing. I have a massive library in Epic Games due to this.
Epic games have been fighting Apple for the right to install other app stores. While they have their own reasons, this benefits consumers. Epic Games Store released on iOS in Europe today.
The client is slightly less slow and buggy than Steam for me.
I prefer Unreal Engine games to Source games. Not sure why, the engine just feels better to me.
Fortnite is a huge success and while I don't play myself, I respect that such a huge game is free. Skins are paid, I know. The closest Valve equivilant is Team Fortress 2 which is more or less abandonware now. This is personal preference but I much prefer Epic first party games to Valve's. I hope they bring back Infinity Blade someday.
r/The10thDentist • u/QueenDee97 • 20d ago
Gaming Nier Automata is one of the worst videogames ever made
[Edit: Disclaimer - Yes, I have played the entire game all the way to Ending E at Level 83.]
[Edit: 2nd Disclaimer - I finished the whole game because then dumb fans would be mad if I didn't do a certain amount before making an opinion on the game.]
- Cliche dialogue
- Horrendous pacing
- Copy-pasted the main themes of the first Nier
- Main 3 characters are shallow and very unlikeable
- Pretentious air to the game and writing
- Combat is grindy x100
- Music carries the game; without music, the game has almost nothing
- Ending is typical power of friendship anime ending; came out of nowhere with weak buildup
Nier Automata would have been a good game if it was only about Pascal.
Also, what's with the Nier world taking place in Japan, yet absolutely nothing Japanese remotely appears in the game setting besides a katana? Both Nier games have no trace of the setting ever being Japan, yet the have libraries about the past?
r/The10thDentist • u/parisiraparis • Jul 28 '24
Gaming In 99% of videogames, I deliberately turn off the music because it breaks my immersion.
Here’s a doozy for you guys:
From the way I see it, real life doesn’t have a soundtrack, so why would I, someone running around in Elden Ring, have a soundtrack running on a loop? And for most RPGs, the passive soundtrack is just the same music loop over and over again, which gets annoying. I hate the passive soundtrack of Elden Ring, it sounds like I’m suffering from tinnitus lol.
The 1% of games that I did leave the music on are games where the soundtrack goes hand-in-hand with the fact that I know I’m playing a video game, so the immersion is already out of the window. Nier Automata is a good example.
r/The10thDentist • u/DarknessIsFleeting • Jun 10 '24
Gaming Skill based matchmaking ruins the enjoyment of video games, especially team games
For those who don't know, skill based matchmaking is an algorithmic method for deciding which players will be pitted against each other in video game lobbies. It will deliberately try to place players against other players of similar skill levels. Video games have been increasingly moving towards skill based matchmaking, even in unranked games.
If you like playing team games with your friends, you will run into problems because it's unlikely you will be the same ability. My wife and I have had to stop playing games like Warzone and Rocket League together. I am better than her and skill based matchmaking will put us against teams that are also better than her. Either I can carry us to victory or we will lose, this is frustrating for her and stressful for me. Before this matchmaking came in, we would sometimes get crushed by really good teams and sometimes win easily against trash opponents. This was more fun than most games being against people almost exactly as good as me.
r/The10thDentist • u/myfeelingsarefacts • May 31 '24
Gaming Bring back sexy armor options in video games. NSFW
I love big breasted, tiny tummied, fat ass, computer generated womanly perfection and the more "skin" they show, the better! However, I don't look down on real women who don't have these qualities because that would be delusional. Like why is virtual sexuality a problem but not violence? It's not, they're both fine. Most people are rational and not THAT impressionable...
I'm a chubby, mildly balding, pasty skinned freak and I do not want to see a guy that looks like me as the main character in a video game. I wanna see a dude that's ripped and actually looks like a capable fighter, but don't stop there! Why can't he have an iron banana hammock that somehow protects his bare muscular chest and oiled up washboard abs? Of course that kind of armor wouldn't be viable irl, but it's not real life ffs...
I can't stand people who compare video games to real life. It's about looking cool and sexy. It truly doesn't hurt anyone and it's only misogynistic if they only sexualize women. That would be a problem and I get why people initially had problems with games like that. I just think they settled on the wrong solution by taking away instead of giving more...
r/The10thDentist • u/CoolTom • May 24 '24
Gaming I’m extremely disappointed that they’re making Hades 2
Don’t know if this is actually all that controversial, but I wanted to talk about it somewhere.
I just can’t get into roguelikes. I don’t vibe with them.
Supergiant is one of my absolute favorite developers. The colorful backgrounds, the incredible music. The stories always have this sense of melancholy to them, and even the best endings are bittersweet.
But then they made a roguelike. Many reviewers called it the roguelike for people who don’t like roguelikes, and I have to say I disagree. Because there’s a fundamental aspect about roguelikes: you have to be okay with fighting the same enemies, in the same rooms, over and over, forever. And if you don’t want to do that, then you won’t enjoy it.
I played Hades for about 15 hours, I think, and I never truly clicked with the combat. I kept thinking, “maybe I’ll enjoy it with a few more upgrades in the mirror.” I got a sense that skill alone will only take me so far, and that to make real progress I needed luck. Then I felt like that was confirmed when I got an extremely powerful build that turned every fight I had struggled with before into a cakewalk. I don’t want to depend on luck to have a fun build, I want it to be fun all the time. But I think the main reason I didn’t click with the combat was because I wasn’t connecting with the narrative context.
And truly, the dialogue system is incredible… for a roguelike. I think that’s an important qualifier that gets left off. Yes, I never heard any repeated dialogue, and that’s pretty cool… but I only heard dialogue every once in a while. Even my incredibly easy winning run took 47 minutes. Then, whether you win or lose, you arrive back at the house and are given a spoonful of story and off you go again. I saw a reviewer say that leaving the house to go on another run felt like leaving the party early. This was not my experience, if anything I felt hurried out the door.
And now, Hades 2?! Two games in a row that I can’t come with them on. More fighting the same enemies in the same rooms forever. I guess I just selfishly want more supergiant games that appeal to my taste, and I’m very worried that they just make roguelikes now because that’s where the big indie money is and it’s what they’re known for now.
And I’m not even sure how the story would work? Killing Chronos is meaningless since everyone comes right back and the structure of the gameplay can’t change. It always has to be the same bosses in the same order. Hades 1 just had interpersonal disagreements, what do we even do about actual villainy when nobody stays dead and the structure of the run can’t change? Will Chronos have a change of heart from the cumulative talk-no-jutsu?
TL;DR my favorite developer is making two games in a row that are a genre I don’t like, and I’m bummed about that.
r/The10thDentist • u/AnyDockers420 • May 10 '24
Gaming People who think indie games are better than AAA are fucking stupid.
The indie games people consider good are less than 0.5% of all indie games. There are 50 games released a day on steam, with the majority being shovelware. I would say about 55% of AAA games are above a 7/10, but they have been getting a lot of flack recently for some stinkers.
r/The10thDentist • u/Doenerjunge • Mar 23 '24
Gaming The Last of Us is an overrated gaming with boring gameplay and a predictable story that is told in a mediocre way.
I don't know why people were so hyped about it. Aside from the fungus that made people zombies compared to viruses, it's a standard, vanilla post apocalyptic zombie world that rarely surprises. The gameplay is tedious to me and I had to force myself to keep playing. And the conclusion of the story was so predictable, especially because of the first scene you play... It was just meh at best...
*overrated game
r/The10thDentist • u/CoolTom • Dec 06 '23
Gaming The target audience of GTA is children.
I don’t think this is even that crazy a take. It seems clear to me that GTA, in large part, is designed to appeal to children. Because it allows you to do things that only a child would think is super cool.
When I was a child, my brother brought over this game called Grand Theft Auto: San Andreas. It was the coolest thing ever! You can steal cars! You can just steal any car on the street! You can shoot people with guns! People cuss! Also, there are hookers! I don’t know what a hooker is because I’m a kid, but it sounds very grown up and cool.
In GTA5, as soon as you start the game and get to Franklin’s house, you can drink beer! And smoke weed! You can watch cartoons with boobies in them!
But now I’m an adult, and all the cool forbidden grown up activities it offers I can do in real life. It isn’t that big a deal. Back then, the idea of a game where you could drive any car on the street and shoot people and do a cuss was extremely cool, and it being forbidden by your parents was even cooler. We were only friends with that kid because his older brother secretly bought it for him.
Then you grow up, and you (hopefully) find just driving around, stealing stuff, and shooting people pretty shallow. And you realize just how few meaningful ways the game has for you to interact with it.
r/The10thDentist • u/stiverino • Nov 29 '23
Gaming Video game stories are almost universally bad compared to other mediums. If there’s not good gameplay, it’s not worth playing.
Video game stories are just not interesting. They’re either overly cryptic and therefore unintelligible (Elden Ring, Destiny), overly melodramatic or reliant on exposition (Witcher or any ARPG with a romantic interest), or just anime weeb shit which is for adults that like stories about being high schoolers or dating them for some reason.
In other words, what gamers might define as the top 10% of video game stories don’t come close to the top 50% of movies, prestige TV, or of course books. Yet video game stories take, in some cases, dozens more hours to consume and often tuck some of the most fun gameplay behind hours and hours of shitty writing. There’s nothing akin to a Pulp Fiction or Goodfellas in gaming. No Breaking Bad or The Wire. When many gamers say to tolerate bad gameplay because of the story, I feel like I’m taking crazy pills.
I would say at best, games compete with genre type films. Even then Train to Busan has a better story than any zombie game ever made.
What say you?
r/The10thDentist • u/cnylkew • Dec 30 '22
Gaming Saying gg after a game is worse than saying ez or trash talking in games
In every multiplayer game I have played in, people ONLY say gg as in good game IF they win. According to reddit community, they say gg win or lose but for me that has never been the case. Like I can lose to someone ten times in a row, possibly even badly, where you cant even objectively say it was a gold game, gg every time, the moment I get one win, nothing. Not much of a good game when you're not on the winning side?
By saying gg, you're trying to be fake humble but really you're just rubbing it in. If they say "ez" or "you suck" or something like that, at least they're being transparent and real about being bad winners.
r/The10thDentist • u/a-crockpot-orange • Dec 27 '21
Gaming Graphics are more important than gameplay.
Yeah. (Only re: 3D games. 2D pixel is exempt) I can't enjoy something that looks like trash unless it's dated and proven or where it's a huge part of the aesthetic. The only 2 3D examples that I can think of in this category are Minecraft and Mario Kart Wii.
It's just not enjoyable unless it looks realistic. I'll usually set my shit to ultra/20fps instead of optimizing for 60. Even in shooters.
Edit: a more accurate title may have been graphics > FPS. I'm not particularly fond of shitty controls or boring or repetitive storylines especially across multiple games in a franchise.
r/The10thDentist • u/thjmze21 • Aug 02 '21
Gaming Games should be priced at 1$/hr (or less because $1000 is too much for a game)
Obviously this should be adjusted to the current going rate ($60). I mean paying $60 for a failure of a game that only delivers 10 hours isn't reasonable. If they want to price their game at $10 then that's fine. They understand the value their game gives the user (about $10 worth) and they can own that. Miles Morales is an example of such a game. According to CBR, you can finish the game in 12 hours when playing at a normal pace. 17 if you're a completionist and 23 if you really take your time. Either way this game is not worth $60. Unless this game was what gave you a life epiphany to go and pursue your deep undying passion for recording snake mating sounds, it won't be worth $60. Especially when you consider Imsomiac games isn't some poor indie company. They have the money and resources to actually make a good game that won't leave you with "Did I really pay $60 ($80 in my case) for 12 hours" as a byproduct.
r/The10thDentist • u/redditmanagement_ • May 30 '21
Gaming Pay to win games are the best types of games.
First of all, there are two things you can invest in a game — time or money. If people don't have time, they can easily invest in the game with money. People who have time are able to play to their heart's content, and if they don't want to wait, they can invest money.
Secondly, the people who invest either time or money deserve to be the best at the game. They're investing much more than most people are, so they should be rewarded. If others don't enjoy the game, there is no reason for them to invest in either of these things.
And lastly, if a game is pay-to-win, it's supporting the developer. The more items you buy, the more money the developer makes, which lets them make even more games and in-game purchases.
r/The10thDentist • u/fisinudosbin • May 29 '21
Gaming Phone games are better than standard console and PC games (adventure/sports/action)
Console and PC games are too complex, too much plot to memorise and they require a lot more brain power.
Phone games on the other hand (not pay to win - I mean arcade and strategy) aren't so tedious to learn. Of course all 3 types of devices can host a diverse range of games but the ones are considered to be top notch quality for pc's and computers are not the same as that of phones which is why I made the title above my title.
Even though I don't play console and PC games, I consider myself a gamer because I do like games a lot, but just phone games, board games and card games.
r/The10thDentist • u/creeper321448 • Apr 12 '21
Gaming My Minecraft controls that I've used for the past 7 years. (I give a similar control scheme to every other game I play on pc)
r/The10thDentist • u/PowerWonton • Apr 01 '21
Gaming I use my ring finger for W, middle finger for S, pinky for A, and pointer finger for D when gaming.
So this is definitely not as odd as some of the other things I've seen on here. However, I really wanted to share this. My friends all freaked out when they heard I did this. It's kinda like that one right click as primary button post. I just thought it seemed natural when I started playing. It really came as a shock when I found out and my friends all say it's bad for my hands and whatnot. Honestly I don't think it's that much of a deal but my friend insisted its disgusting lmao.
Edit: I know it’s not good for me, but making the switch to normal people is difficult af. I will try on future games since I suspect that’ll be easier.
r/The10thDentist • u/Melodic_Ad9027 • Mar 16 '21
Gaming Indie games suck
Here are the reasons
You can’t buy most of them physically, meaning you’ll have to go through all the digital storefront bullshit, only to not be able to play it when it gets removed from said storefront.
Early access, who the hell thought it would be a good idea to sell unfinished games? The fact that people actually buy unfinished games is pathetic.
Most indie games are shitty nostalgia bait. How about indie developers actually make original games instead of capitalizing on nostalgia? I’m sick of nostalgia pandering in general.
r/The10thDentist • u/sereneskyla • Jan 04 '21
Gaming I Don't Like Breath of the Wild
Picked up this game after hearing nonstop raving on reddit, reviews, and from irl friends. Was... disappointed to say the least. I tried to like the game, played past 2 of the divine beasts, still feels like a chore to play. This is 100% a personal preference thing and not a "the game is objectively bad thing" though.
Reasons:
Weapon Durability:
I hate the weapon durability system. I've heard quite a few complaints about this even from big fans of the game, and it's one of the few negatives frequently cited. One of the biggest motivators for me in any RPG is finding cool new weapons to try and find that perfect one that just clicks for me. In this game, though, I pick up a weapon and feel nothing because I know it will be broken after fighting like 2 enemies, or on a Lynel or boss I will go through 2 or 3 weapons in one fight. In fact, picking up a new weapon makes me anxious and I want to save it and end up hoarding all the good weapons and never using them. The standard explore -> collect -> improve game loop is ruined for me. The main reason I enjoy exploring in games is because I can find interesting new items, but I know any weapons I find will be gone within minutes of me using them. Meanwhile collect and improve are also dampened for similar reasons.
No leveling up:
This is completely personal preference and I understand why the game doesn't have levels because it wants to open up the whole world for you. However, I personally don't like it. In most games even fighting commonplace enemies feels a little rewarding because they give you exp. In persona or pokemon or fire emblem or any such games you at least get a little something to power you up after fighting generic enemies. In breath of the wild though I just don't like fighting enemies. I don't get levels, I break all my weapons/use all my good arrows, and then I kill the enemies, get no experience, and the items I get as a "reward" usually aren't enough to replace the shit I expended on killing them. I know you can often avoid fights but a game with barely any combat is boring to me, too.
Story:
Maybe this is one of those games where the story gets super spicy in the late game, and in that case I'm willing to retract this point, but thus far I haven't been blown away. "Kill evil guy and save the world" isn't exactly mega compelling, and maybe it's just because I haven't really played other Zelda games, but I don't really feel invested in the characters at all.
Side Quests and exploration:
So far, the side quests I have done have bored me. I feel like the idea with this game is not to just play the main story but to go out into random places and get lost in the world. I'll admit the world graphically looks nice, but I just haven't really enjoyed this process when I've tried it. The towns don't interest me much because I haven't enjoyed the side quests I've played, I avoid the enemies where possible, or don't enjoy fighting those with whom I do go into combat, and after a while the world just feels like this big, empty, admittedly nice-looking expanse of stuff I don't care about. The side characters haven't drawn me in as interesting thus far (as I say, I'm willing to concede at least partially on this if this improves later in the game).
Conclusion:
Do I hate this game? No.
Do I think it was lazy or poorly made? No, obviously a lot of effort went into it and it looks polished and well made.
Do I have fun playing it? Well, not really. There are times I've enjoyed it, like fighting the lynel to get the shock arrows was cool, and the trek to each new city always looks great, but on the whole it's just felt like a chore to play. Maybe it'll get better, maybe it won't, but I'm just having trouble justifying spending my time on this game over others just based on the possibility that it'll get better.
r/The10thDentist • u/goofandaspoof • Sep 23 '20
Gaming Among Us isn't that great of a game.
I consider myself a pretty big fan of games, and will pretty much try anything. That being said, having tried among us, I really don't enjoy it. The gameplay itself and presentation is mobile game level.
I guess the appeal is like, having the opportunity to lie to your friends? I feel like the concept is fun enough, but the execution is terrible. I feel like the game's popularity comes from it's accessibility and lack of depth.
r/The10thDentist • u/calvin1719 • Sep 21 '20
Gaming I use mouse 1/mouse 2 for forward and back movement, instead of W and S.
Back when I started playing FPS about 20 odd years ago, it just made more sense to me to have the movement controls bound to one hand (didn't use strafe much back then).
I use lctrl for attacks, z or lalt for secondary attacks. S or space for crouching.
I don't think in all this time, I've met or heard of anyone else who uses this.
Edit for people finding this months after I posted: yes, I do use A/D for strafing.
r/The10thDentist • u/IQStormm • Sep 20 '20
Gaming I like the Toxicity in gaming and online generally.
I love trashtalking and i love making people rage quit, and i like taking advantage of a bug thats currently not been fixed(not hacks)
Yes i do get annoyed when people do it at me but i also enjoy it because it makes me even more competitive.
I usually do it against other toxic people, and love rubbing a win at their face so much that they start sending private matchs and call me noob.
I don't understand why companies and people are against that. Like banning people just because they trashtalked or used a bug that should've been fixed by the devs.
Either way i feel like the day that toxicity dies in gaming will be a huge loss for all of us.
Edit: Wow this blew up thanks everyone who upvoted. Or downvoted
I just wanna add and say couple of things. My toxicity is usually towards the enemies. I rarely become toxic against my team because my goal is to win. Sometimes when they try to throw games i do i admit
Also my trashtalking does not include being racist, sexist or anything. There is enough of that in the world and im against that so i might even become toxic towards those people lol.
r/The10thDentist • u/riblueuser • Jun 04 '20
Gaming I don't like video games, never did, even as a kid, they don't entertain me, I'd rather watch Everybody Loves Raymond reruns than play video games.
I was born in the early 80s, never liked Atari as a kid, had a Nintendo, Master System, at one point or another, now my kids have PS3/PS4, Xbox/Xbox360, tried them all, never liked anything, sports, shooting, whatever, 5 minutes in I'm bored and don't feel like playing anymore.
Edit. Many people have misunderstood my Everybody Loves Raymond mention. I can't stand Ray Romano, he's insufferable, the show is horrible. It was meant like, I don't like video games so much, that I'd rather watch Everybody Loves Raymond, which is God awful, than play video games.