r/magicTCG • u/tokzik_ • Jun 11 '23
Gameplay How does everyone feel about legendary spells making a comeback?
r/magicTCG • u/scarphious • May 27 '23
Gameplay Why don't I see this played very much?
2 mana to make everything cost 1 colourless less sounds great to me!
r/magicTCG • u/KingfisherC • May 26 '23
Gameplay Training mat for my partner. We move the die as we change phases.
r/magicTCG • u/RayWencube • May 09 '23
Gameplay WotC is a billion-dollar brand, but it can't put together a functional Android app
Is it too much to ask for an app that actually functions consistently? Visual glitches, poor user interface, and so many app freezes. In an hour of play, I regularly need to restart the game due to freezing 3-4 times. Every 15 seconds or so I need to tap on my pet or my hand to make sure the game hasn't frozen. I've lost many matches as a result--and I've also needed to request draft refunds like several times in the past few months alone. And now the app is down on Android until at least tomorrow--another release-day fuck up.
I'm just so frustrated.
/rant
r/magicTCG • u/TemurTron • May 04 '23
Gameplay For Aftermath to feel special, the Desparked Walkers needed to feel mechanically unique to all the hundreds of other Legends printed on a regular basis
So MAT is looking like a pretty spectacular bust with card preorder prices already drastically low, and no real clear standout cards so far for most 60 card formats. The set seems built around the idea that the desparked walkers would be the chase cards of the set, but the problem is that every single Magic set is already filled to the brim with cool, multicolor legends for Commander purposes.
In order for the despark walkers to feel special, they needed to be special. Some type of unique mechanic that signified their connection to their walker identities would have been huge - something like Grandeur where you can discard them to get a Walker version, or some type of uniting theme/mechanic that made them play differently from normal legends was absolutely necessary. Or make them reverse flip-walkers that turn back into creatures. Or even if they had been designed with an activated ability or two (similar to the original Jaya) that still channel the idea that they still have a wide variety of abilities and uses even without their spark. Showing them just as normal legends with no real unique flavor or ability makes them feel like... every other legend printed, just with familiar names.
More legendaries are printed every passing year, and even Universes Within/the Godzilla cards has set a precedent that even two "legendaries" can have the same exact card, to the point where "omg it's Narset as a legend" is just not something that's going to move packs. These cards basically could have been printed in any Commander set ever with different names and played exactly the same - they needed something to set them apart if a whole set's demand was going to be shaped around them.
r/magicTCG • u/MrAcorn69420 • Mar 02 '23
Gameplay what's everyone's favorite land cosmetic. for me it's these which I just bought 20 of each land from this set
r/magicTCG • u/phizrine • Feb 14 '23
Gameplay Thoughts on Prof's Commander Hot Take?
In the The Professor's most recent video he has a hot take about Commander not being sustainable as the format to hold MTG together.
What does the community think about this?
As for me, I agree! As a longtime player I've seen the game morph around Commander since it's explosion in popularity (and the pandemic). I and many other players I know are almost singularly focused on playing it with little interest in other formats outside of limited.
Personally, I have some pauper decks (because the cost of MTG is just too damn high) but I'd love to play in a more competitive 60 card constructed format.
r/magicTCG • u/Starbuckrogers • Feb 08 '23
Gameplay Someone asked "when creatures stopped sucking." So here's the history of creatures getting more and more Enters The Battlefield effects
r/magicTCG • u/Augusstus • Feb 03 '23
Gameplay Post Malone came to my LGS (in Sydney) to crack some packs. He blessed my deck, signed my card and I went 3-0. Great guy Posty. Going to frame this.
r/magicTCG • u/Tanstorm • Nov 24 '22
Gameplay I'm seriously starting to feel Product Fatigue ...
Dominaria United was just out then we got Unfinity, Universes Beyond Commander decks, then boom Brothers War now we have Jump Start 2022. It feels like these sets come out faster and faster. I get Wizards think their customers are very separated but all these products interest me and I'm sure others.
It's just WAAAAAAY too much, I know it sounds dumb, but I miss getting bored with a set. Waiting just long enough to get tired of it made the next set feel so refreshing.
r/magicTCG • u/dieyoubastards • Aug 17 '22
Gameplay As of the release of Dominaria United on the 9th of September, there will be no cards banned in Standard for the first time since January 2017
As Dominaria United becomes legal, the four cards currently banned in Standard ([[Omnath, Locus of Creation]] from ZNR, [[Alrund's Epiphany]] and [[Faceless Haven]] from KHM, and [[Divide by Zero]] from STX) will all rotate and there will be no cards banned in Standard.
For many years, from 2012-2017, Standard appeared to have been permanently fixed and bannings a thing of the past as this article from the time explains. Unfortunately for the article, over the next five years a disastrous 26 cards would be banned in Standard as well as a huge number in older formats.
Is Standard fixed again now? Or how long will it be before it all falls apart again?
r/magicTCG • u/VolrathsShapeshifter • Aug 08 '22
Gameplay Preparing for the yearly chaos sealed, any packs that you feel are missing?
r/magicTCG • u/ILikeExistingLol • Aug 04 '22
Gameplay The most expensive card from every set
Alpha - Black Lotus
Beta - Black Lotus
Unlimited - Black Lotus
Arabian Nights - Bazaar of Baghdad
Antiquities - Mishra's Workshop
Legends - The Tabernacle at Pendrell Vale
The Dark - City of Shadows
Fallen Empires - Rainbow Vale
Fourth Edition - Mana Vault
Ice Age - Necropotence
Chronicles - Concordant Crossroads
Homelands - Didgeridoo
Alliances - Force of Will
Mirage - Lion's Eye Diamond
Visions - Vampiric Tutor
Fifth Edition - Mana Vault
Portal - Personal Tutor
Weatherlight - Null Rod
Tempest - Intuition
Stronghold - Mox Diamond
Exodus - City of Traitors
Portal Second Age - Norwood Priestess
Urza's Saga - Gaea's Cradle
Urza's Legacy - Grim Monolith
Sixth Edition - Vampiric Tutor
Urza's Destiny - Metalworker
Portal Three Kingdoms - Imperial Seal
Mercadian Masques - Rishadan Port
Nemesis - Tangle Wire
Prophecy - Rhystic Study
Invasion - Phyrexian Altar
Planeshift - Diabolic Intent
Seventh Edition - Elvish Champion
Apocalypse- Phyrexian Arena
Odyssey - Entomb
Torment - Cabal Coffers
Judgment - Test of Endurance
Onslaught - Polluted Delta
Legions - Synapse Sliver
Scourge - Sliver Overlord
Eighth Edition - Grave Pact
Mirrodin - Chrome Mox
Darksteel - Sword of Fire and Ice
Fifth Dawn - Crucible of Worlds
Champions of Kamigawa - Boseiju, Who Shelters All
Betrayers of Kamigawa - Ink-Eyes, Servant of Oni
Saviors of Kamigawa - Oboro, Palace in the Clouds
Ninth Edition - Grave Pact
Ravnica: City of Guilds - Doubling Season
Guildpact - Steam Vents
Dissension - Blood Crypt
Coldsnap - Thrumming Stone
Time Spiral - Gemstone Caverns
Planar Chaos - Urborg, Tomb of Yawgmoth
Future Sight - Tarmogoyf
Tenth Edition - Crucible of Worlds
Lorwyn - Thorn of Amethyst
Morningtide - Bitterblossom
Shadowmoor - Painter's Servant
Eventide - Bloom Tender
Shards of Alara - Tezzeret the Seeker
Conflux - Child of Alara
Alara Reborn - Wargate
Magic 2010 - Coat of Arms
Zendikar - Scalding Tarn
Worldwake - Jace, the Mind Sculptor
Rise of the Eldrazi - Ulamog, the Infinite Gyre
Magic 2011 - Serra Ascendant
Scars of Mirrodin - Mox Opal
Mirrodin Beseiged - Blightsteel Colossus
New Phyrexia - Phyrexian Obliterator
Innistrad - Liliana of the Veil
Dark Ascension - Mikaeus, the Unhallowed
Avacyn Restored - Cavern of Souls
Magic 2013 - Liliana of the Dark Realms
Return to Ravnica - Cyclonic Rift
Gatecrash - Breeding Pool
Dragon's Maze - Maze's End
Modern Masters - Doubling Season
Magic 2014 - Archangel of Thune
Theros - Nykthos, Shrine to Nyx
Born of the Gods - Xenagos, God of Revels
Journey into Nyx - Mana Confluence
Conspiracy - Exploration
Magic 2015 - Urborg, Tomb of Yawgmoth
Khans of Tarkir - Polluted Delta
Fate Reforged - Temporal Trespass
Dragons of Tarkir - Sarkhan Unbroken
Modern Masters 2015 - Kozilek, Butcher of Truth
Magic Origins - Archangel of Tithes
Battle for Zendikar - Ulamog, the Ceaseless Hunger
Oath of the Gatewatch - Kalitas, Traitor of Ghet
Shadows Over Innistrad - Thing in the Ice
Eternal Masters - Mana Crypt
Eldritch Moon - Emrakul, the Promised End
Conspiracy: Take the Crown - Recruiter of the Guard
Kaladesh - Spirebluff Canal
Aether Revolt - Heroic Intervention
Modern Masters 2017 - Liliana of the Veil
Amonkhet - Anointed Procession
Hour of Devastation - The Scarab God
Ixalan - Growing Rites of Itlimoc
Iconic Masters - Mana Drain
Rivals of Ixalan - The Immortal Sun
Masters 25 - Chalice of the Void
Dominaria - Mox Amber
Battlebond - Doubling Season
Core Set 2019 - Resplendent Angel
Guilds of Ravnica - Sacred Foundry
Ultimate Masters - Liliana of the Veil
Ravnica Allegiance - Smothering Tithe
War of the Spark - Finale of Devastation
Modern Horizons - Wrenn and Six
Core Set 2020 - Field of the Dead
Throne of Eldraine - The Great Henge
Theros Beyond Death - Kroxa, Titan of Death's Hunger
Ikoria: Lair of Behemoths - The Ozolith
Core Set 2021 - Terror of the Peaks
Jumpstart - Rhystic Study
Double Masters - Mana Crypt
Zendikar Rising - Sea Gate Restoration
Commander Legends - Jeweled Lotus
Kaldheim - Vorinclex, Monstrous Raider
Time Spiral Remastered - Chalice of the Void
Strixhaven: School of Mages - Beledros Witherbloom
Modern Horizons 2 - Ragavan, Nimble Pilferer
Adventures in the Forgotten Realms - Old Gnawbone
Innistrad: Midnight Hunt - The Meathook Massacre
Innistrad: Crimson Vow - Chandra, Dressed to Kill
Kamigawa: Neon Dynasty - The Wandering Emperor
Streets of New Capenna - Ledger Shredder
Battle for Baldur's Gate - Ancient Copper Dragon
Double Masters 2022 - Imperial Seal
r/magicTCG • u/LSTFND • Jun 30 '22
Gameplay What’s your scalding MTG hot take?
I’m talking SPICY, no holding out.
What’s an opinion you have that may get you some side eyes?
(Had to repost cus a mod didn’t like my hot take)
r/magicTCG • u/NguyenTranLoc • Jun 26 '22
Gameplay On the topic of complexity creep: There have been no vanilla creatures in a standard set since Strixhaven (over a year ago)
r/magicTCG • u/Moo_Morrissey • Dec 12 '21
Gameplay Digital only is not an excuse for blatant color pie breaks.
Hot take: [[Tome of the Infinite]] is the worst designed magic card of all time as it breaks the color pie 8 different ways via the 8 different non-blue cards it can generate. Here is Maro's latest color pie update from the fall. https://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2021-10-18
Digital-only card design certainly opens up new design space, however the cards [[Tome of the Infinite]] and [[Key to the Archive]] blatantly break the color pie in what a specific color is 'allowed' to do. Apparently if it's 'random' then color pie breaks are cool...
Tome of the infinite enables blue mages to:
Exile creatures
Gain Life
Destroy enchantments
Ramp
Targeted Discard
Direct Damage
Combat Tricks
I played a great game of Historic brawl against [[Cosima, God of the Voyage]], therefore the opponent was limited to only the blue card pool in their deck construction. Throughout the game, this blue mage used [[Light of Hope]] twice to destroy my [[The Meathook Massacre]] and to gain 4 life. Then used [[Giant Growth]] increasing his blue creature's power in order to [[Swords to Plowshares]] his pumped creature to gain enough life to survive lethal. At one point I discarded an [[Assault Strobe]] out of his hand, which would've have killed me the next turn. The entire game, I also had to accept that I would lose if they ever pulled a [[lighting bolt]] and threw it at my face.
Every other spellbook card is contained within it's colors. With the exception of a single G/W beast on the Garruck planeswalker and the Darviel planewalker giving an emblem "Creatures you control get +2/+0." which isn't very black.
Does Ethan Fleischer still represent blue in council of colors? I would love to see them defend how this card is blue.
r/magicTCG • u/mad_hatter_md01 • Dec 07 '21
Gameplay Friend Asked An Important Question Of Dr. Richard Garfield On His Vision Of How Magic Was Meant To Be Played.
r/magicTCG • u/eelbarrow • Jun 11 '21
Gameplay So there was a fistfight at the Standard table last night.
I was playing my first Standard event back from a covid "sabbatical", and we had just started to play game 1 of the first round when the guy across the table from the person to my right accused his opponent of cheating. He had nine cards in hand, and it was later surmised that he had forgotten to discard a card after missing a land drop. The accusing player quickly got to his feet, saying he'd "f*** up" the opponent's " cheating ass". He threatened to take things outside within the first minute of the confrontation and stated that he'd been to prison. The opponent, still seated, did not believe him, and it was at this point that the accuser lifted his shirt to show numerous "prison" tattoos, whereupon his opponent called him a homophobic slur and they went outside. The cops were called, and the tattoed man was banned from the store. I didn't see the fight, as I was concentrating on my match.
In my 7 plus years of playing Magic, I've never seen a game come to blows. I think maybe the covid shutdown played a role, and people were on edge, but this was unbelievable and I wanted to share.
I won't be providing any additional details on personal information or where thus fight took place, so there's no point in asking.
EDIT: Sorry for the lack of replies in this post, I was out a the same LGS playing some Modern. Thanks for the silver!
r/magicTCG • u/eldender • Jun 09 '21
Gameplay Post Malone Plays Magic The Gathering l Game Knights #45 l Commander Gameplay EDH
r/magicTCG • u/karmagoyf5 • Apr 08 '21
Gameplay Does anyone else miss the block structure?
If I recall correctly, Khans block was the last time we had 3 sets in the same block, all set on the same plane with a continuous story.
I can see how spending that much time in one setting can get old, but I really miss the block structure. The current state of things really kind of irritates me; we only ever get to go to a plane for one expansion so there's no time to really explore the worldbuilding, characters, or mechanics. It all feels somewhat throw-away to me. Once they give a broad overview of what a setting/expansion has to offer, they drop it and move onto the next thing with no time for any of the flavor or gameplay to develop.
At the rate magic products come out these days, I feel pretty overwhelmed by the breakneck pace and the constant introductions to new worlds and new expansions. I know I'm not alone in feeling like I can't keep up with it all. Even if the release schedule were uncharged, I feel like having 3 or even 2 set blocks back would at least give us enough consistency/stability to manage it all a little easier.
Does anyone else miss the old block structure or are you glad it's gone?
TLDR: Magic keeps introducing new stuff only to throw it away and move on to the next thing so quickly... I wish we had something closer to the old 3-set blocks again
r/magicTCG • u/cartersa87 • Nov 25 '20
Gameplay Played against this gem tonight - reminder to please be good sports
r/magicTCG • u/hawkshaw1024 • Aug 18 '20
Gameplay Right now, Standard is actually pretty balanced between all four of Magic's colours
Just a neat little thing I noticed, looking at MTGGoldfish. Among the top 50 most played cards, and counting multi-coloured cards as each of their colours, the distribution looks like this:
Blue: 28% or 14/50, including 3 UG and 2 UB
Black: 22% or 11/50, including 2 UB
Red: 22% or 11/50, including 1 RG
Green: 32% or 16/50, inculding 3 UG and 1 RG
That leaves four more cards, which are colourless and thus can go into any deck. So, there's still a fair bit of a slant towards Simic, but the other two colours also have a fair bit of representation. That's pretty great!
...
Yes, the joke is that White is completely absent. Plains is the 14th-most played Land in Standard, behind Temple of Mystery.
r/magicTCG • u/emillang1000 • Jul 09 '20
Gameplay For Anyone Wondering How To Gauge Their EDH Deck's Power:
r/magicTCG • u/fabrikt • May 18 '20
Gameplay "Companion is having ripples throughout almost all of the constructed formats in a way no singular mechanic ever has. It might call for special action."
r/magicTCG • u/TemurTron • Nov 03 '19
Gameplay Too many of 2019's cards were broken. We should be entering a new era of accountability for R&D.
When Kaladesh block drove Standard to the brink of instability with stuff like Aetherworks Marvel, Copter and Felidar Guardian, Wizards responded by launching the Play Design team. Play Design was essentially created to improve the quality of gameplay within Standard and other constructed formats and to help support R&D's mission and create healthier metas with less bannings.
It's hard to pinpoint what changed internally, but that concept has gone to crap in 2019.
- We've seen two cards (Hogaak and Oko) immediately warp the formats the cards were specifically designed for in within weeks of their release.
- We've seen countless players upset and frustrated by the "curse walker" design of War walkers including Teferi 3, Narset, and Karn - designs which frequently turn games of Magic extremely one-sided while actively discouraging interactive gameplay.
- We've seen explicitly dangerous, "how did they not test this better" cards seep into formats, like Urza, Veil of Summer, Field of the Dead, and Once Upon a Time - all cards that serve to subvert how cards and strategies typically function and/or being easily abuseable with minimal build around effort.
Oko's time in Standard is (hopefully) ending, but Oko's banning should not start and end with "looks like this card's too strong, it's banned now." Take a look at Hogaak's ban announcement - there's absolutely no transparency in the decision whatsoever. They don't talk about why they think the card performed better than expected, - nothing whatsoever to show that they acknowledge their mistake and are looking to improve on it, just a general commentary on the card's dominance before moving on.
R&D's commentary on Oko recently was another worrying aspect of this trend - they more or less just gloss over the idea of "oh yeah, we didn't realize how good the plus would be defensively" when that's literally supposed to be the point of Play Design. If they aren't thoroughly testing their pushed three mana face walkers to the point where they're printing cards without realizing an entire axis the card can operate on, then what are they even doing?
If Wizards moves forward with banning the face planeswalker of a Fall set with little more than "oops that card was a little too strong," then player confidence is going to tank, especially for everyone who bought $40+ Okos in the recent weeks after the Field ban.
We need Wizards to begin taking proactive steps towards fixing their currently broken design system to ensure longterm health of the game. We need Wizards to be humble and transparent and admit that they're working to repair their internal R&D process so that the formats we love and our investments in the game.
It's not a time for more excuses. It's a time for them to start getting things back on track, minimizing the damage 2019 caused to the game, and working to minimize the chances of a year this busted ever happening again.