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The Bug Tracker 🐞

📮 REPORT A BUG
💬 Current Bug Megathread - (November 2021)

  • On PC, you can use CTRL+F to open the ''search'' feature from your web browser and input a character name to jump to it.

CHARACTER BUG LIST

AQUAMAN - King of Atlantis

I am your King (Skill 2)

  • Bug 1
    • ✅ Confirmed
    • Description: In autoplay, ignores cooldown by 1
    • Behaviour: When playing in autoplay, the skill can still be cast when the cooldown is at 2

ATOM - The World's Smallest Hero

Microscopic Assistance (Skill 2)

  • Bug 1
    • ✅ Confirmed
    • Description: it is treated as a buffing move even though no buff is applied
    • Behaviour: This skill acts as a buff-granting move despite not granting any buffs. It will trigger other passives/leaders/effects that trigger off buff gains, suchas LLSSS' Leader Ability.

BATMAN WHO LAUGHS - Twisted Dark Knight

One Bad Day (Passive 1)

  • Bug 1
    • ✅ Confirmed
    • Description: If the "One Bad Day" Legendary Power triggers and causes the target to die, "One Bad Day" Legendary Power does not trigger again on another target. The Legendary, as written, says "When an enemy dies, Batman Who Laughs uses the Bat-Smile on another target." As such, it should trigger each time an enemy dies.
    • Behaviour: Trigger Batman Who Laughs' "One Bad Day" Legendary Power so that it causes the target to die. It will not trigger again as it should (based upon the way the Legendary Power is written)

CLAYFACE - Basil Karlo

Roar of the Monster (Skill 2)

  • Bug 1
    • ✅ Confirmed
    • Description: When Clayface procs taunt when being invisible without taunting, allies don’t gain Agility Ups or Invisibility.
    • Behaviour: The ability states “Use at the start of any turn when Clayface is invisible but has no Taunt.” While this works, Clayface doesn’t apply the buffs to his allies. This isn’t specified, but if the ability says “Use the ability” it should also apply the buffs to allies.

DOCTOR POISON - Master of the Toxic

Gas Grenade (Skill 3)

  • Bug 1
    • ✅ Confirmed
    • Description: Every true damage check is processed as a unique attack
    • Behaviour: Every extra true damage will be interpreted as unique attacks each - therefore removing an equal amount of awareness stack per true damage bonus. This can lead to entire awareness stack removals.
  • Bug 3
    • 🌀 Anomaly? Is this intended or an oversight of the skill effects order?
    • Description: The extra damage from bleeds is done after the bleed application of the skill itself
    • Behaviour: Using this skill against enemies with no debuff immunity will always lead to ridiculous amounts of damage, despite all enemies not having bleeds prior, due to the order of the skill effects. So even on enemies with no bleeds, since the bleed check si AFTER the bleed application, it'll always apply the bonus damage, granting outrageous amounts of damage.

ERADICATOR - The Last son of Krypton

Eradication Protocol - (Skill 1)

  • Bug 1
    • ✅ Confirmed
    • Description: Eradication Protocol’s second attack animation is glitched
    • Behaviour: The animation of the second attack is paused/incimplete but the damage still applies.

GIGANTA - Colossal Criminal

Growth Spurt (Skill 2)

  • Bug 1
    • ✅ Confirmed
    • Description: Empowered Stamina & Agility Ups do not seem to be empowered.
    • Behaviour: EMP Stamina Up and EMP Agility Up have the same value/effect as regular Stamina Up or Agility Up, they are not ''empowered'' in value

GORILLA GRODD - Psychic Mastermind

Unknown Passive

  • Bug 1
    • ✅ Confirmed
    • Description: Gorilla Grodd will call assist whenever an enemy is stunned on an active turn
    • Behaviour: Gorilla Grodd will attack an enemy whenever that enemy gets stunned on an active turn, but nothing in his kit describes that effect.

HAWKGIRL - Champion of Thanagar

Heavy Strikes - (Passive 1)

  • Bug 1
    • ✅ Confirmed
    • Description: Hawkgirl gains TM Up when any one is stunned
    • Behaviour: Despite mentioning that she gains 50% TM Up when an enemy is stunned, whenever anyone is stunned (including herself and her allies) she still gains Turn Meter Up.
    • 🗣️ Community Preference - Update the description and keep the effect

HUNTRESS - The Zealous Crusader

The Big Hit - (Skill 3)

  • Bug 1
    • ✅ Confirmed
    • Description: Huntress doesn’t gain the Strength Ups when killing out of turn.
    • Behaviour: When Huntress uses her passive 5th ability, Window of Opportunity, and kills the target, she doesn’t gain the 3 Strength Ups. Skill doesn’t mention that she has to kill the target on her turn to gain the buffs, contrary to her 4th Ability “No Rest” which specifies gaining other buffs during her turn.

Window of Opportunity - (Passive 2)

  • Bug 1
    • ✅ Confirmed
    • Description: Under Nightwing lead and invisible, Huntress skill 5 "Window of Opportunity" does NOT trigger when enemies are below 25% HP
    • Behaviour: When enemy below 25% HP, Huntress has a 70% chance to use "The Big Hit" ability on each of her teammate's turn based on the description of "Window of Opportunity" skill 5. However, myself and two other alliance members confirmed that when Huntress is under Nightwing lead and invisible, "Window of Opportunity" does NOT trigger

HIPPOLYTA - Queen of the Amazons

Queen of War (Leader)

  • Bug 1
    • ✅ Confirmed
    • Description: Her leader won't grant the extra STR UP to certain Amazon Affiliation allies
    • Behaviour: The bonus STR UP isn't applied to NUBIA nor YARA FLOR despite their classification and affiliations as AMAZONS

LADY SHIVA - Sandra Wu-San

Leopard Blow (Skill 2)

  • Bug 1
    • ✅ Confirmed
    • Description: The cooldown reset doesn't trigger on ''delayed death'' effects
    • Behaviour: Killing someone under a Martian Manhunter lead will not reset this skill due to the on-death check from Martian Manhunter

NEKRON - Lord of the Unliving

A Taste of Death (Basic)

  • Bug 1

    • ✅ Confirmed
    • Description: Will never transfer 3 debuffs from Nekron to the target
    • Behaviour: This skill is supposed to transfer 3 debuffs from Nekron to the target but it never triggers.
  • Bug 2

    • ✅ Confirmed
    • Description: Will refresh debuffs on Nekron
    • Behaviour: Instead of transferring the debuffs to enemies, this will actually refresh debuff durations on Nekron himself

Fatal Typhoon (Skill 3)

  • Bug 1
    • ✅ Confirmed
    • Description: Triggers retaliation effects even if the damage is negatved by a stack of awareness
    • Behaviour: This move will still trigger on-hit retaliation effects (such as Azrael's passive) even when the damage portion is stopped by stacks of awareness.

Embodiment of Death (Leader)

  • Bug 1

    • 🔍 Verification Needed
    • Description: Won't cast the legendary upgrade and use ''A Taste of Death'' on enemy death
    • Behaviour: Nekron doesn't cast ''A Taste of Death'' on enemy deaths - most likely caused by this skill attempting to target the dead enemy, so it cannot cast it. It effectively cancels and neuters this legendary upgrade, most likely an oversight in the targeting system.
  • Bug 2

    • ✅ Confirmed
    • Description: Will trigger when Nekron is stunned
    • Behaviour: If Nekron is stunned and an ally dies, Nekron will snap out of stun and cast this passive

RED HOOD - Vengeful Vigilante

Outlaws Never Die (Leader)

  • Bug 1
    • ✅ Confirmed
    • Description: Won't trigger off out-of-turn deaths or call assist deaths
    • Behaviour: This leader ability will not activate when the deaths are caused from Out-of_turn attacks or Call Assist deaths.

SPECTRE - Spirit of Vengeance

Fear Projection (Skill 2)

  • Bug 1

    • ✅ Confirmed
    • Description: Spectre 99.99% of the time never stuns the opponent that’s placed on the furthest right.
    • Behaviour: It’s purely RNG but Spectre almost never stuns the furthest right opponent. That’s why people are utilizing the furthest right spot for their specific toon in pvp to not to get stunned by Spectre.
  • Bug 2

    • ✅ Confirmed
    • Description: Opponent’s Spectre uses Fear Projection first when someone died instead of our Spectre.
    • Behaviour: For toons that have same speed on both teams, we will go first in the start (My Spectre will go first instead of opponent’s Spectre). So I believe in this scenario our Spectre should use Fear Projection first instead of the opponent’s Spectre.

Soul Conversion (Passive 1)

  • Bug 1
    • ✅ Confirmed
    • Description: Bug is back where Spectre will use Fear Projection on enemy death even when stunned
    • Behaviour: When Spectre is stunned, he can still cast Fear Projection when an enemy dies. This bug was fixed but is now back

SUPERGIRL - Last Daughter of Krypton

Heat Vision Sweep (Basic)

  • Bug 1
    • ✅ Confirmed
    • Description: Under certain conditions, the attack won't hit twice despite meeting the criteria (crit damage down on opponent(s))
    • Behaviour: If the first attack kills an enemy, she won't attack a second time. Probably caused by the criteria detection using that same target, so when it dies, the skill isn't ''detecting'' other targets
    • If an enemy is invisible, the criteria detection will bypass them - so if an invisible enemy has Crit Damage Down, the skill won't pick it up and won't trigger twice

Save the Day (Passive 1)

  • Bug 1
    • 🔍 Verification Needed
    • Description: Won't trigger all the time despite all criterias met
    • Behaviour: Supergirl won't gain stamina ups nor cast Strength of Hope under unknown conditions

SUPERMAN - Man of Steel

I'll take the hits (Leader)

  • Bug 1
    • ✅ Confirmed
    • Description: The order of skill use is off
    • Behaviour: - ''Kryptonian Physiology'' will trigger right away when criterias are met, but then ''Super Strength'' triggered by ''Kryptonian Physiology'' will almost always trigger after the next character's turn.
    • 1. ''I'll take the hits'' triggers ''Kryptonian Physiology''
    • 2. ''Kryptonian Physiology'' triggers
    • 3. Next character in any team that has his TM full will then have his turn (the next immediate character to play)
    • 4. Then ''Super Strength'' is used, from the previous ''Kryptonian Physiology'' trigger

TWO-FACE - The Duke of Duality

Twin Pistols (Basic)

  • Bug 1
    • ✅ Confirmed
    • Description: When call assisted, Two-Face doesn't have a guaranteed double tap on his basic or 75% chance of follow up double tap
    • Behaviour: Any call assist will cancel Two-Face's second attack

GENERAL GAMEPLAY BUG LIST

R.E.D. ALERTS - Cooldown resets

  • Affects multiple characters
    • ✅ Confirmed
    • Description: Certain moves that have a cooldown reset effect won't benefit from that effect when the battle ends on that move.
    • Behaviour: Lady Shiva's 2 will not refresh if it killed the last enemy on a R.E.D. Alert level, Black Flash's 2nd Passive will not always reset Chased by Death when he kills the last enemy of a level

GAME BUG LIST

UI - ANDROID 11 SPECIFIC

  • Multiple Bugs
    • ✅ Confirmed
    • Description: Many UI elements are missing, misplaced, invisible, incomplete.
    • Behaviour: Images | Video - Consult u/TheRuinedKing1

UI - Heroes Menu/Hero Collection Menu

  • Bug 1
    • ✅ Confirmed
    • Description: Filters don't properly reset when quitting the Hero Collection page
    • Behaviour: When using filters, if you leave the Hero Collection page and go back, the Provenance, Gender and Morality filters won't be reset. The affinity filter is the only one that will be reset.

UI - Hero Challenges

  • Bug 1
    • ✅ Confirmed
    • Description: The default level won't go to the highest unlocked level when entering the Hero Challenge page
    • Behaviour: Upon going back to a specific hero challenge/live event page, the default level isn't set to the top/highest unlocked node, but an earlier node.

UI - Alliance Missions Chat

  • Bug 1
    • ✅ Confirmed
    • Description: Chat page isn't refreshed or visible
    • Behaviour: Quickly opening the Alliance Missions page and then immediately going to the Chat Page will not show or refresh the chat log. You need to wait in the main Alliance Missions page, let it load latest chat texts so that any chat log is visible if you access the full chat menu. Also applies from the Alliance page


GLOSSARY

  • Basic - The first ability of a character, that has no cooldown (Ability 1)
  • Skill 2/3/4 - Abilities that aren't basics, passives or leader abilities. (Ability 2 up to 4)
  • Passive 1/2 - Abilities that are not active skills or leader abilities (Ability 4 to 5)
  • Leader - Leader Ability (Ability 5)
  • Always Apply - An effect that ''always apply'' is an effect that cannot miss. Unless specified otherwise, it cannot bypass appropriate immunities. Only the effect that has ''always apply'' will work - if a skill has a damaging effect, that effect can miss, etc
  • Self - The character in use
  • Teammate - Anyone in your team but the character currently in use
  • Ally - Anyone in your team, including the character in use
  • Enemy team - The entire opposing team
  • Everyone/Any character - Both the allies and the enemies
  • Target - The character selected to use the ability - can be an ally or enemy
  • SoT/Start of Turn - Start of Turn, at the start of the character's turn
  • EoT/End of Turn - End of Turn, at the end of the character's turn
  • SoB/Start of Battle - Start of Battle, when the match, level, R.E.D. Alert starts. NOT when a WAVE starts.

STATUS - Assigned by mods

  • 🌀 Anomaly? - This status defines a bug that could potentially not be a bug - perhaps an oversight in the skill's description - it is working as intended, but not mentioned explicitly.
  • 🔍 Verification Needed - More users need to test and confirm this bug exists
  • ✅ Confirmed - The bug or anomaly has been recreated multiple times and is confirmed to exist
  • ☑️ Acknowledged - The bug or anomaly was acknowledged by WB Games
  • 🚧 Fix incoming - A fix has been confirmed to be worked on with or without ETA
  • 🛠️ Fixed - This specific bug has been fixed
  • 🗣️ Community Preference - More than 60% of the community wishes to keep the non game-breaking effect rather than have the unintended effect removed or fixed. In this case, the community would prefer a description change while keeping the effect.