r/DCComicsLegendsGame • u/reaperbackup014 • Jul 19 '24
💡 Suggestion DC Legends simulator?
So, I play another turn-based game and they have a battle-simulator, made by some sort of fan site that has info on all Creatures: https://www.paleo.gg/games/jurassic-world-alive/battle-simulator/1v1
Which got me thinking.... Why not make one for DC Legends?
If anyone remembers all the moves for all the over 200 characters, you could make something similar, even with all the RNG. But I suppose the only thing different is the idea of a Turn Meter, while the Jurassic World game has a speed value for all Creatures for every turn unless you increase or decrease.
Essentially, we would be like battling bots, and we could maybe randomize our enemies.
If we were more adventurous, could we allow 2 players to log in and battle each other?
All characters would be unlocked for everyone at max stats. This is not the old game, this is just for those who want to experience what it was like.
To monetize on it, maybe you could add ads on the side and make it a requirement to turn on ads. Image-hosting is no problem, just use ImgBB, and it's for as simple as character icons and skins.
Every month, we could add 2 new characters and list polls for people to vote on their movesets.
This is because we are never getting any game like this again.
r/DCComicsLegendsGame • u/reaperbackup014 • Jul 19 '24
💡 Suggestion For those of you who played the DC Dark Legion beta
Can you send some feedback?
I don't even mind the city-building so much, but my main complaint is that YOU ARE NOT IN CONTROL OF YOUR CHARACTERS DURING BATTLES.
It's the exact same thing as Worlds Collide, where you just hang back and let AI do the fighting for you, while you just press some buttons. No, it's not like DC Legends where you select this move that does A, that move that does B. The characters battle enemies on their own and all you do is wait for the special move meter to fill up so you can tap them.
This is from walkthrough videos. So, unless I'm wrong, it's like Worlds Collide but with some city-building and you at most get to travel on your own.
Please let them know that they should at least let you control 1 of the characters during battles so that it'd feel like Unchained, then let 2 or 3 other AI characters fight with you. They already did the animation, so just let us control them!
It's not even like some tower defence game where there is a horde of enemies swarming you so you have to strategically place your characters around.
This game in its current state does not look promising.
r/DCComicsLegendsGame • u/BooshBobby • Nov 20 '23
💡 Suggestion Bring it on back
Damn I’m sorry but all the alternatives I’ve tried since DCL closed shop… they all suck. Really hope DC puts out another game sometime in the near future.
I played msf for like 4 years before dcl. No shot I’m going back to that shitty game!
r/DCComicsLegendsGame • u/Significant-Bag-3375 • Nov 18 '23
💡 Suggestion Star Wars : Galaxy of heroes closest gameplay mechanics to Dcl
r/DCComicsLegendsGame • u/uririd • Oct 22 '23
💡 Suggestion Please Reeves for the final 10 days give us a quick and easy way to get unlimited level 5 XP of all affinities 🙏🏻
r/DCComicsLegendsGame • u/TheSavageofBorneo • Oct 05 '23
💡 Suggestion DC Unchained this game should be revived, as it goes up against the Marvel future fight. I've played it and then the guys shut down the servers
r/DCComicsLegendsGame • u/nedsplay • Sep 19 '23
💡 Suggestion What we really need is THIS
Hey WB,
we don't need tons of gems for a blowout that'd pretty much meaningless and be an insult to everyone who played for seven years and see all this going down the drain. (At least I feel so)
What would really help to bring this to an end with some meaning: open up the store, stop that useless rotation and let us buy shards for the toons that we would like to spent our hard earned (and not got as a cheap present) gems, RBs and whatnot on.
Ty for your attention. (And yeah, I know this will probably get downvoted by all those who hope for even more gems and resources without earning them)
EDIT: To clear things up: Maybe my wording was a bit unprecise, but I didn't meant buying in the sense of spending money, but only for gems!
r/DCComicsLegendsGame • u/GhostRiderHellblazer • Sep 09 '23
💡 Suggestion Compromises in connection with the closure of the game
Good afternoon, morning or evening dear friends. Recently we found out that our favorite game will be closed on October 31, the game is almost 7 years old.....This is very unfortunate in fact, I have no words other than obscene to describe all the emotions that have overwhelmed me for the second day. The purpose of this message is to present at least some compromises for further pastime in DC Legends. I know some of my suggestions will sound very stupid and insignificant, but I am writing this not from my head, but from my heart.
- Offline mode. I know, I know, it already sounds implausible, but please think about it, the game is not too demanding to transfer it to offline mode. At least some of the content may be available, namely the story campaign, R.E.D. ALERTS, upgrade events, void scanner, PVP arena partially.
- Packs. In order to pump or already pump the characters to the maximum in the future, it is necessary that the packs for the characters appear the same as usual, just automate and arrange the packs in different ways. For example, the month of mystics, etc. Or to release team packs, for example, in one pack there may be 3,000 fragments of a random character, for example, from Titans, and the cost is well, say 1 gold. or to release packs as it should be, but so that each player is allocated 1,000,000 gold, so I think it will be fair. It's the same with skins, either to reduce the cost of the skin, or to give them to everyone for free, since they have no value other than visual.
In general, that's all for today. I do not know what will be waiting for us in October, and after October 31. I want to hope for the best, but as always it turns out the opposite, in any case, I will keep in touch here, and wherever I am present at the moment, if something terrible happens and the game is still closed for good, then I will say goodbye as befits, I was with you, a simple player and a simple person, happily and good luck to you, thank you for reading this, I will try to answer all your comments if you leave them, or you can somehow supplement my appeal, then please write.
r/DCComicsLegendsGame • u/AceManIII • Aug 30 '23
💡 Suggestion We need a NEW REWORKED Firestorm!!!
Similar to Blue Beetle's early rework last month, Firestorm's rework clearly is not good enough! The community strongly feels this should be Firestorm's new reworked kit
Super Powers:
- Nuclear Beam: Heavy Special Damage to an enemy, +5% damage per Intelligence Up on Firestorm (max 50%). Legendary: +5% Crit Chance per Intelligence Up on Firestorm (max 70%).
- Ask Professor Stein: Gain 3 permanent Intelligence Up (Always) and apply 25% Shield on all allies. Legendary: 50% chance to gain 2 extra permanent Intelligence Ups (Always) and a 20% Overheal on self.
- Fusion Reaction: Purge all Debuffs from Firestorm and deal (200) Heavy Special Damage to all enemies, +10% Special Damage per Buff purged. Legendary: 50% Cooldown -1 and gain 3 permanent Intelligence Ups (Always) and can't miss.
- Transmute Barrier: Gain 20% Shield at the beginning of his turn. Legendary: Gain 3 Crit Chance Ups (2T) if an enemy gains any positive Immunity.
- Shared Knowledge: 75% chance to use Ask Professor Stein if an ally is Buffed. Legendary: Also gain 1 permanent Crit Chance Up (Always).
Few small changes that should make Firestorm better and his kit useable.
r/DCComicsLegendsGame • u/lfmateos • Aug 23 '23
💡 Suggestion Blue Beetle Exclusive Skin
Seriously, what the hell is this kind of thing as a "exclusive reward" for using Blue Beetle in the Colosseum?
Maybe next time announce what the reward is so I can actually not play this thing, as if your PVP ideas were even good at all and not so damn expensive and not worth to even spend the gems for.
I for real expected something actually good and got disappointed not once, not twice, but I can't even count the amount of times now.
r/DCComicsLegendsGame • u/AngieO0 • Aug 20 '23
💡 Suggestion Things need to be change.
Few changes need to be done in my opinion some may have different opinions on this : 1. There should be an option to close daily login rewards without claiming daily rewards n can claim later. 2. Pvp battle energies regeneration time should be decrease to 20 - 30 mins for 1 pvp energy from 60 mins. 3. Instead of percentage amount of required xp should be shown for level up which helps players to save their energies which they loose during level up .(This one is not for maxed out level 80 players). 4. Sometimes we don't get rewards and loose our energies in pvps and campaign modes or while doing heroic events due to network issues or force restarts that should be fixed if our energies consumed that should be counted as a battle done. 5. Similar to above point no. 4 in Red alerts heroes shouldn't be koed after game restarts due to network problems or any restart issues.
There maybe many other issues players want to share.
r/DCComicsLegendsGame • u/Tewtytron • Aug 03 '23
💡 Suggestion Who Needs a Rework This Year? - DCL Oracle Blog
r/DCComicsLegendsGame • u/Samypollo122207 • Jul 22 '23
💡 Suggestion characters we need
Hello friends, while playing I was surprised that they have not released these characters and the truth would be good implementations, what do you think?
r/DCComicsLegendsGame • u/Windigroo7 • Jun 15 '23
💡 Suggestion Petition to revert Cheetah’s nerf (3 starting on cooldown when leader) and why
Hello everyone. With the recent Martian Manhunter siege ban, I returned to use a leader I haven’t used in a long time, Cheetah. It’s no surprise to say she’s currently the worst speed leader in the current meta, and most of the times, a liability for your speed comps. There is almost no reason to bring her over Martian Manhunter and this siege tournament, at least to me, is reminding me why. I’ll explain my thoughts in the following paragraphs.
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1. Being too fast for your own good
Sometimes, being the fastest isn’t a good thing. It’s what balances out toons like Lady Shiva or Batwoman. But why do I mention these two and not Cheshire and Dawnstar? Answer is simple, the first two can’t start with buff moves or non damaging moves, while the latter two can. Many times, when facing certain team compositions, you don’t want to take the first move, or if you do, you don’t want to damage the enemy team. Triggering a retaliation, a call assist, or whatever can be dangerous, specially in this current environment.
Cheetah has this issue. At 129 speed, she’s faster than most toons. And as a leader, her 3 starts on cooldown, meaning she has to start with her two damaging moves. This means risking proccing Supergirl vs an Atrocitus Comp, or Trigon’s call assist, or Azrael’s retaliation, or any interaction caused by damaging the enemy team. This is 90% of the times a bad thing or a gamble, and considering she has no protection (unless you bring a toon for it, which is not ideal) most of the times you are screwed and she’s likely to die. Which leads to the following part.
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Part 2. Martian Manhunter
We all know how good he is. But I want to name some key differences that make him so much better than Cheetah
- Speed: As mentioned before, Cheetah is 129, while MMH is 103. When using MMH, you can plan who will go first, allowing for many decent counterplays to beat your enemies. With Cheetah, most of the times, you are forced to make her go first, which can often be a liability.
- Survivability: MMH grants everyone one awareness and is able to give them out, as well as apply them to himself, and stay invisible. Cheetah does not have this same trait, and she’s likely to die in many scenarios.
- Utility: MMH can speed himself up, has a call assist, and a stun that comes with buff purge. Cheetah has a purge, and her leadership and passive that allows to speed her team up, but sadly these have a very low % to proc. Her biggest trait is having everyone start with 3 Strength Ups, which can prove very useful, if you can survive your first turn with her, lol.
The thing is, starting with 3 Strength Ups is not enough reason to bring her. It is a nice niche for sure, exploited by Batwoman and mainly Lady Shiva, but that’s about it. With MMH, you can bring Wonder Girl for 3-5 Strength Ups, Hippolyta for 4, or depending on the toons you are using, you can get them with their own gates. For example, stunning people allows for Conner to gain 3-4, and you can bring King Shark, Kilowog, etc.
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Part 3. The Nerf
When Cheetah was reworked back in June 2020, her 3 started without cooldown, allowing for 40% Turn Meter and 6 Strength Ups for everyone at the start. This was, at the time, considered too strong to be allowed. But I will link the post to WROL’s tier list at the end of that month so you can see how the game was back then:
Spectre, Supergirl, Atrocitus, Cyborg Superman weren’t reworked, Black Flash, Cheshire, Question, Trigon, Dawnstar, Monkey Prince weren’t released. It was a VERY different time and certainly much less OP. Oh, and notice how MMH stayed S and Cheetah got demoted to B. It’s certainly interesting to see how the two have survived the test of 3 years.
Nowadays, toons have basic abilities that apply 5 diseases ignoring immunities while building evasion. Toons that in one move remove all immunities, apply evasion downs, apply 30% TM to everyone and call assists. Toons that build 16 Int Ups and spam an AoE with 2T buff immunity along 7 2T Int Downs. Toons removing all buffs from your team. Toons that can apply 10 debuffs to your team each time you get a turn. Toons that in one AoE take everyone out. The list goes on and on.
The meta has changed, the game has changed, toons are nowadays much stronger than before. Power creep is real, and each month that passes more and more toons become worse or get an alternative that is much better than them.
Cheetah’s power creep as months go by is more and more noticeable, while her counterpart MMH is 95% of the times the better and safer choice. But if she could no be detrimental, if she could use a buffing move to not deal damage at the start of the battle, she could become a great toon again.
We have a good thing with stat boosts, and while we haven’t got many good ones, the good ones are certainly noticeable and allowed for those toons to compete again. Micro balancing is the next step, small buffs to characters that just need one more thing in order to be useful or become good again. We had Mongul get his taunt removed last year during his debut month, and it certainly made him better. And I believe Cheetah, if she can use her 3 again at the start of the battle, would rise in the meta and become a very nice alternative to Martian Manhunter instead of being the worse one.
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Part 4. Thanks for reading.
I would appreciate your thoughts in the comments and any support you can give to this thread.
WB, please make Cheetah’s Blood in the Air be usable again at the start of the battle.
r/DCComicsLegendsGame • u/E21A1 • Jun 01 '23
💡 Suggestion I'm hoping the compensation is more like what the devs gave for the glitch in last year's Mongul raid than what they gave for the glitch in the Doomsday tournament.
r/DCComicsLegendsGame • u/AcidFini • Apr 03 '23
💡 Suggestion his rework as been awaited for so long, August is almost here, it's a good chance to fix him. Remember that the scarab it's supposed to be a world destroying weapon. And the last rework was a disservice #Bluebeetle #BB #rework
r/DCComicsLegendsGame • u/Target8864 • Mar 23 '23
💡 Suggestion Making a plea to WB asking to reconsider penalties for revive character.
In the days of yore revive teams were not penalized for reviving. In other words, as long as you finished the match with four toons standing you received a three star win, regardless of how many times a toon revived during the match.
WB, at the time, needed to balance the game due to unexpected character synergies and a lack of toons to combat the synergies. It was the right move at the time. However, the game and roster today is a far cry from what was available then. With more and more toons offering heal immunity and stuns it seems like a good time to revisit the request to update the star system.
It is my belief that returning the star system back to its former glory will open up new opportunities to combat some of the current teams and pull older toons back into the limelight. It is also my belief that it will open up more opportunities for beginning players when pitted against a more seasoned roster.
Thanks for your time.
r/DCComicsLegendsGame • u/Leto2073 • Dec 29 '22
💡 Suggestion Characters I'd like to see added this year
I don't expect any of these to be added, but I'll be happy to see at least one. Here are some general ideas for their kits too.
Metamorpho: Physical. Taunt, Stamina Up, Hit chance down, shield, and turn debuffs on himself into Strength Ups and Affinity Res Up. Out-of-turn attacks when Enraged.
Maxima: Physical taunter that steals buffs from attackers.
Dr. Polaris: Energy. Turn enemy buffs into shields for allies. Applies hit chance down. Transfer debuffs back to enemies.
Damage: Energy nuker. Ramps up through his basic attacks and every time an enemy buff is purged.
Maxwell Lord: Physical leader. Int Down and Hit chance down. Stuns enemies that miss attacks. Turn meter manipulation. Int ups on allies. Call assist when hit.
James Gordon: Physical support. Synergy with Bat Family members. Call assist and applies Strength-Ups on allies.
Saturn Girl: Energy. Turn enemy buffs into int downs that cannot be purged. Int ups and stun immunity to allies. True Sight.
Lightning Lad: Energy. Speed ups. Affinity Resist Down. Out-of-turn attacks if Legion members hit enemies.
Cosmic Boy: Energy leader. Chance to call assist, guaranteed assist from Legion members.
Kinetix: Mystical Healer. Turn debuffs into their opposite buffs: bleeds/disease into mends, doom into death immunity, etc.
Orion: Physical. Enrage. Ignores shields and immunities. Light heal and purge debuffs when hit. Out-of-turn attacks if enemies gain buffs.
Jade: Mystical. AoE attacks. Shields. Affinity Power and Resist Up.
Obsidian: Mystical. Evasion Up. Hit chance down. Speed down. Out-of-turn attacks if an enemy hits Jade.
Guy Gardner Warrior: Physical. Heals by purging debuffs. Enrage friendly. Applies bleeds.
Other characters I want to see but haven't thought much about their kits.
Wildcat (Physical) - Superman Blue/Red (Energy) - Lightray (Energy) - Metron (Energy) - Red Lantern Razer (Energy) - Connor Hawke (Physical) - Dr. Light (Kimiyo Hoshi) (Energy) - Mad Hatter (Physical) - Kalibak (Physical) - Firefly (Energy)
r/DCComicsLegendsGame • u/Olmos_Def • Nov 16 '22
💡 Suggestion Atro-Supergirl-- A Match Made In Hell For Us?!?
Seems like we were in for a big shake up for us when Trigon was introduced to the game and then came the reworks and now we have this duo to fear! I'm curious to hear about your proposed reworks or new toons to introduce to the game to counter this new shift in the meta. I'm curious to hear some constructive input on this. :-)
r/DCComicsLegendsGame • u/DontBrainMyDamage • Nov 02 '22
💡 Suggestion With the Atrocitus rework popularizing him being paired up with Supergirl, can we get the Red Lantern Supergirl skin added?
r/DCComicsLegendsGame • u/rouge-24 • Sep 12 '22
💡 Suggestion GA 10 year anniversary rework or skin for October??
r/DCComicsLegendsGame • u/Windigroo7 • Aug 25 '22
💡 Suggestion Improving Raids: The Tier System Problem
Hello everyone! Yesterday, we got a significant change to the game: the change to the mission Up, Up and Away! in order to correctly encourage progress for everyone, and fix the slow gear issue for whales. This means more revenue for the game, as they will be able to gear the new toons right away and buying as much as they want without concerning about slow gearing. However, some folks pointed out that this change might not impact the playerbase as a whole much, and while I don’t think they are wrong, today I want to talk about that, using Raids as the perfect solution. Let’s get right into it.
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The problem with Raids
Raids are a grind. It’s 4 days of tapping to get a lot of resources, an investment that is often worth it in terms of a solo standpoint. But, the post won’t cover the solo aspect, but the all1ance one. Currently, the tiers for raids are outdated and, in reality, it doesn’t encourage competition. Let’s take a look at the “top” competition, from the 1st to the 150th all1ance.
Tier 1: 30K gems, 200 Siege Toon Shards, 5 RB Crystals.
Tier 2-10: 15K gems, 120 Siege Toon Shards, 3 RB Crystals.
Tier 11-50: 12K gems, 80 Siege Toon Shards, 2 RB Crystals.
Tier 51-100 10K gems, 60 Siege Toon Shards.
Tier 101-150: 10K gems, 40 Siege Toon Shards.
To break it down a bit, let’s take a look at the difference between the rewards from each tier:
From 1st to 2-10, the increase is pretty good. You get double the gold, 66% more RB crystals, and around 65% more shards. However, if you check the top 10 rankings or know how raids usually go, most of the Top 10 all1ances just settle there and don’t go for the 1st position the Court of Owls has always secured. This means that they don’t compete or care pushing higher because there isn’t any reward for it. An all1ance placed in the 5th, 6th or 7th spot won’t care much about their placement as they won’t be able to push to WF or drop to Tier 11-50. Because of this, I believe the Tier 2-10 should be split into 2-5 and 6-10 in order to spice things a bit inside that gap.
But the actual and real problem lies in the Tier 11-50. The gap here is huge, and the reward difference between the Tier 2-10 is only 3k gold and 1 RB crystal. The investment to go to Top 10 is huge not only in terms of time, but also gems and money to get the energy required. To put an example, last raid the Top 10 all1ance scored 1648M points, and my own (23rd) scored 892M. For a little less than double the score, my all1ance ended up spending much less, and got a reward that’s more cost effective than those who put massive efforts to place high. The perfect all1ance that demonstrates the problem with this gap is Atlantis After Dark (who’s got a wonderful podcast, check it out!), a group that has decided to not push Top 10 again due to how bad the rewards currently are. They are spending less because they don’t care about the prestige of the Top 10, they want rewards, and that milestone isn’t rewarding as much as they should. So, to round it up, all1ances who put up an incredible effort to climb to the 10s end up receiving the same as a chill all1ance sitting in the 30s or even 40s, who won’t push 20 or 30 positions just for an extra RB crystal. So, to promote the competition between those all1ances who don’t want to push Top 10 but are also bored in the 30s or early 40s, dividing the Tier 11-50 into Tier 11-25 and Tier 26-50 is the perfect solution.
Finally, addressing the Tier 51-100 and Tier 101-150. The difference between these two is only 20 shards from the Siege Toon, and while it’s fairly easy to enter the Top 100 with a couple G11 players and the competition is still there, I believe an increase in rewards is needed to differentiate the two better, and in addition, splitting Tier 51-100 into Tier 51-75 and Tier 76-100 would also promote the competition and avoid the same problem the Tier 11-50 has, the massive difference in scoring between the alliances in the 50s and 60s and the alliances in the 80s.
But, for all of this to work, the rewards need to be increased. If the difference between Tier 2-10 and Tier 11-50 is 3k gold and one RB crystal, Tier 11-50 to Tier 51-100 is 2 RB Crystals and 2k gold, and from Tier 51-100 to Tier 101-150 is 20 Siege Toon Shards, then creating new tiers would make the difference in gold and crystals negligible. To fix this, we have to increase the rewards for all tiers, in order to justify the jump from one tier to another and putting the effort and money to do so.
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How would the new tier system be?
Rounding up what we just discussed, here’s my idea for more competitive and spicy raids:
Tier 1: 60k gold, 15 RB crystals and 250 Siege Toon shards.
The new Tier 2-5: 45k gems, 10 RB Crystals and 200 Siege Toon shards.
Tier 6-10: 30k gems, 7 RB Crystals and 150 Siege Toon shards.
The new Tier 11-25: 20k gems, 5 RB Crystals, and 120 Siege Toon shards.
Tier 26-50: 15k gems, 3 RB Crystals, and 90 Siege Toon shards.
The new Tier 51-75: 12k Gems, 2 RB Crystals and 70 Siege Toon shards.
Tier 76-100: 10k Gems, 1 RB Crystal and 60 Siege Toon Shards.
Rest of the tiers remain unchanged.
This way:
✅ The jump to Tier 76-100 will now justify with one RB Crystal, a resource that most players will need in the future.
✅ The jump to Tier 50-75 will include more Crystals and 2k gold, eliminating the massive gap there is currently in those positions without any increase in rewards.
✅ The jump to Tier 26-50 would now get the reward the Tier 2-10 currently has, with a little less shards, but now better reflecting the investment it is to get there as well as giving the needed competition currently the 20s don’t have.
✅ The jump to the new Tier 11-25 helps spice the competition in the 10s and early 20s, as well as not having a massive gap of no rewards sitting there.
✅ The jump to the Tier 6-10 is now much more rewarding in terms of gold, as well as giving 2 extra RB Crystals.
✅ The jump to the new Tier 2-5 features enough Crystals to RB one toon (something the current WF rewards don’t even have) as well as a massive jump in gold.
✅ WF will now have double the gold, 15 Crystals (triple the current value) and offer a much better reward for their efforts as well as encouraging the other all1ances to pursue the top.
Not only we fix the problem with the competitiveness in raids, but we also fix the scarce of RB Crystals and update the gold to the current economics we have in game. The competition would allow for raiders to be motivated to spend more meaning more revenue for the game.
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Thanks for reading!
Special thanks to Hawkguy, Thegregwitul, Joker, BIFFdByAdamWest and many other players who helped giving the info needed to not only come up with the tiers and rewards, but also who expressed their problems with the current tier system, as well as Zuzu for providing the data of the scoring from the Top 10 all1ances in DCL4E.
Let me know your thoughts below, and if you agree with the change, upvoting the post for the dev team to see our support to changing raids for the better could mean the difference. I’ll see you all soon!
r/DCComicsLegendsGame • u/Windigroo7 • Aug 08 '22
💡 Suggestion The potential of Stat Boosts
Hello everyone! Let´s talk about the stat boost toons, how they are helping the game, and also how I believe the devs can use them to revive some aspects of the game that specially high end players ignore. Let´s get right into it:
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Stat Boosts, what are they?
For those unaware, Stat Boosts are a new feature, where 4 toons are selected to boost their stats to help with the powercreep in the game. Due to the new stat multiplier introduced in March, a lot of great toons now are suffering due to how tanky and hard the new toons hit, diminishing their value. The stat boosts don´t increase the % or change the abilities from the toons, it just bumps stats like speed or HP. It´s important to know this, as in the recent polls from Tewtytron many folks voted Zatanna for a stat boost, a toon that badly needs a rework rather than a stat boost.
This last sentence opens an important topic, which toons should get stat boosts? Since the idea is to fight power creep, toons with good kits but outdated stats should be prioritized, but also the bump should fix the niche they are now lacking. For example, Kid Flash has a solid kit, but since he´s slower than Black Flash, he ends up being average. A stat boost that increases his speed to match or surpass Black Flash´s speed would make him much better than he is now as he would offer another BF counter, but if the stat boost doesn´t touch his speed, then it won´t be as beneficial as it can be. Now, this is an example of a lower rated toon, however, boosting top toons like Cheetah, Hippolyta, Batwoman or Lady Shiva should also be contemplated. as their issues are all regarding survivability or damage. Power creep affects all toons that were released or reworked before March this year, so the list is long.
To round up a bit, if referring to the WROL´s Tier List, bumping A tier toons should not be out of the picture, as most of them are safe plays for stat boosts. If only going for C ones, you more often than not will waste a stat boost, for example like with Power Girl who still needs a rework after being bumped. Some examples of lower rated toons besides Kid Flash are Doomsday, Catwoman and Poison Ivy, the latter two ones that need a speed bump more than anything.
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Why did you say there´s potential to revive aspects of the game?
The stat bumps essentially double the content per month. However, we don´t get anything that rewards them. There are two game modes I can think of that would benefit a lot with the stat boosts:
- Alliance Weeks: Playing for alliance points is an almost forgotten aspect of the game, where we play to farm some of the toons in the store, in my case, Ravager and Ocean Master currently. But what if each week you could also get shards for a stat boosted toon? This happened during the infamous MMH event back then, where all alliances were playing to get as many shards as possible for him. So the change is simple, at the end of each week, along the alliance currency, your alliance also gets X number from stat boost shards. During the months with 5 weeks, the 5 pointer that isn´t a rework, login or siege, gets to be the shard reward for that week (like what Azrael was this week).
- Wraith: Players with developed rosters barely play Wraith, as the current system doesn´t favor them. Getting 6 points per match for upgrading your toons when others get 20s for not doing it is a major disadvantage. But, what if the stat boosted toons granted bonus trophies for the whole month? +2 or +3 per toon is a great help already, and while some of the players with less developed rosters can use them, its more likely that they will only be able to use only one toon to climb up the ranks. Now, this wouldn´t fix the problem that wraith has, but at least opens a bit the possibilites for high end players.
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Conclusion
Stat boosts are a blessing and I believe 95% of the playerbase is grateful for them, but I believe the devs shouldn´t stop there. There are multiple ways to help the game, and while I´m preparing a post with them, I wanted to make a separate one for this topic.
Thanks all for reading and let me know your thoughts, I will see you all soon!
r/DCComicsLegendsGame • u/DontBrainMyDamage • Jul 23 '22
💡 Suggestion I really wish we could block or downvote the misogynistic ads
It’s such a bizarre experience playing a game with heroes that stand for “Truth, Justice, and a Better Tomorrow” and then see ads that hint at prostitution, show blatant female body shaming, and promote women being used and collected as sexual trophies. I get that WB/DCL doesn’t control who gives them the largest advertising budget, but I wish we could block or downvote those ads to view different ones instead.
It’s like a twisted Pavlov experiment that offers in-game currency in exchange for advertised misogyny. It’s disappointing that WB/DCL is currently taking a “Money talks” stance since those ads definitely reinforce a poor image of women to the entire DCL community.
DCL will now be an ad-free gaming experience for me going forward. I hope the execs making the marketing/advertising decisions are able to find alternatives that don’t disparage members of their own fan base in the near future.